![]() You can for example use solar power to pump any gas to a high pressure container, then release the pressure through a turbine to a low pressure container and get some of the electricity back. So no it wouldn't make the game more complicatedĭani, yes, if you never consume something it never runs out. PS : there still would be CO2 in the game and all others gases from melting ores. Just 3 tanks (H2,O2,H2O),fill the system once with H2O and go forever without any CO, CO2, NOx. When you need power you can oxidize the H2 and never run out of those products (yes that's how it would be in real life if it wasn't lobbied that much). Liek seriusly, where does it go? You would never run out of H2, O2 or H2O.Įxample : instead of a battery station you could simply make a system that uses solar power to convert 2H2O into 2H2 and O2. ![]() Cause it sure as hell doesn't end up in the waste tank. But the real question is that what happens to the H2O after the character consumes it. And when it reacts with breathium, it creates poisonium and plantair. Liek seriusly, where does it go?Īs to what H2 really is, it's pretty obvious that it's placeholderium. So please enlighten me.Īs to what H2 really is, it's pretty obvious that it's placeholderium. ![]() But that could be because I'm missing something. And since that is the only thing water is used, and it seems to me that having more wouldn't really bring much of an advantage. You only need a tiny amount of water for hydroponics, and you start with some, and on most worlds you can find plenty to fulfill your needs. Which in turn would make the game too hard instead of too easy. The way I have understood it, is that having it make just H2O would eliminate your primary early game source of CO2 on most worlds. Originally posted by Dani:Anyway, I can understand that they don't follow the real equations otherwise it would make the game too easy.
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